Gaming & Simulation

Track Coordinator: Osman Balci, Virginia Tech

The Gaming and Simulation track deals with the intersection of games and simulation in many fields such as education, business, management, entertainment, training, military, and medical sciences.
Topics include, but are not limited to, the following:

  • Enhancing engagement and motivation for learning using simulation-based gaming
  • Game architecture for online game-based learning
  • Game design approaches, methodologies, and techniques (prototyping, play-testing, evaluation, risk analysis)
  • Game development approaches, methodologies, and techniques
  • Game environments for informal or formal learning
  • Game environments for training
  • Game idea generation strategies
  • Game quality evaluation
  • Game requirements development
  • Game-based learning assessment
  • Game-based learning quality indicators
  • Methodology, analysis, and design of game-based simulations
  • Multi-agent or behavioral simulation in game environments
  • Multiplayer online digital educational games